Sources: Generating resources
Use Sources to create wood and stone resources for the introductory Loot and Craft model. A Source introduces resources into a model.
A Source introduces resources into a model. Add a Source for wood and another for stone so the Pools can receive the materials needed to build houses.
Add and label Sources
Clear labels make the diagram readable when you return to it or share it with someone else. The same pattern can represent any incoming resource, from energy or inventory to tokens.
Sources are used to generate as many resources as you want, to send them later to a pool or other components.
Always rename sources so that you know what kind of resources it generates.
An alternative solution
It is not entirely necessary to create two sources. We could have created one source called “Collect materials”


For more information about sources, please refer to the documentation page: