Project: Loot and Craft

Build an introductory Loot and Craft model with Sources, Pools, Resource Connections and Converters. In this guided project.

In this guided project, you will build a small loot and craft model. It is one example for learning Machinations components; the same modeling tools apply to other economies and systems.

What you will practice

  • Create a diagram and name its resources.
  • Add sources, pools and converters.
  • Connect components so resources can move between them.
  • Adjust component styles to make the diagram easier to read.
  • Use Play and Step to inspect how it behaves.
  • Use Forecast to compare possible outcomes when assumptions vary.

Start with the next lesson to plan the model before adding components.