Project: Loot and Craft
Build an introductory Loot and Craft model with Sources, Pools, Resource Connections and Converters. In this guided project.
In this guided project, you will build a small loot and craft model. It is one example for learning Machinations components; the same modeling tools apply to other economies and systems.
What you will practice
- Create a diagram and name its resources.
- Add sources, pools and converters.
- Connect components so resources can move between them.
- Adjust component styles to make the diagram easier to read.
- Use Play and Step to inspect how it behaves.
- Use Forecast to compare possible outcomes when assumptions vary.
Start with the next lesson to plan the model before adding components.