Predict Game Economies & Systems
for Premium, Free to Play & Web3

Powering top studios around the world

ML Autobalancer New
Automagically find the right parameters
The Machinations Autobalancer is a unique module that uses Machine Learning to find the right influencer intervals for your desired target KPIs. It eliminates doing manual iterations to figure out the right values for your ideal player experience & business goals.

A scientific workflow tied into your game design process


Validate the flow of your core loop and iterate ideas efficiently before writing a single line of code.


Make well-informed design decisions by understanding how one change may affect the overall outcome of your game before soft-launch.


Calibrate your assumptions by cross-referencing player data with your model and simulating changes against hundreds of real players.

Live Ops

Safeguard your existing player base and ensure new updates maintain game balance for all players.

Join our Community of 50k creatives
Machinations is the leading destination to find & showcase game design systems, and home to the world’s largest community of game design professionals.

Latest Tweets

13/ While not needed for all projects, simulation can be a powerful way to test the sustainability of your economy For games in particular, tools like @machinationsio allow teams to visually plan out how resources flow through the economy and make adjustments before going live

Do you love @zombie games? You can now fight for glory and earn @crypto in @Undeadscom ! We reviewed the game’s Tokenomics model and, with @machinationsio , took the game design process to the next level. BrightNode will bring your @gaming vision to life.

making a game loop or a economic game system is a bit difficult to understand at first, but when you play a few games and try to replicate it... it falls into place. what fun!!!! @IndieGameDev @solodev @machinationsio @drewidgames

Foundation & Academia


Machinations was originally developed as an academic product by Joris Dormans during his PhD at the University of Amsterdam. Together with Ernest Adams, he co-authored “Game Mechanics: Advanced Game Design”. The book teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay and we strongly recommend a copy.

+700 Academic Institutions are already teaching Machinations

Want to know more? Request a free training session and we’ll show you how Machinations can improve your game design

All Rights Reserved © Machinations S.àr.l

8217, Mamer, Luxembourg, accounts at BGL BNP PARIBAS, VAT number: LU30464284

We use cookies for marketing and analytics. We also share information about your use of our site with our marketing and analytics partners who may combine it with other information that you’ve provided to them. You consent to our cookies if you continue to use our site. Learn more