Powering top studios around the world
A scientific workflow tied into your game design process
Validate the flow of your core loop and iterate ideas efficiently before writing a single line of code.
Make well-informed design decisions by understanding how one change may affect the overall outcome of your game before soft-launch.
Calibrate your assumptions by cross-referencing player data with your model and simulating changes against hundreds of real players.
Safeguard your existing player base and ensure new updates maintain game balance for all players.
Do you develop F2P or F2E games? Then you’ll know that @blockchain games are becoming more complex. @machinationsio, a browser-based tool lets you reduce costs, monitor KPIs, and test @Web3 games. Learn more on our blog: https://t.co/7CGH2Fxm5I https://t.co/5biICPS6KV
Building systems & economies is hard, especially in web3. A bad economy can kill your company. Thanks to @machinationsio you can now create & simulate your economy like a Game Economy Designer! Thanks @MatthewSWMorris for this amazing private workshop 👾 Economy secured. https://t.co/5SFhxs05rq
Interesting @gamedev / @gamedesign discovery today. If you create a "turn token" as a resource in @machinationsio, you can build a rudimentary turn-based tabletop game prototype. Here's a link to "Nim" for 2 players. Might try snakes-and-ladders next! https://t.co/JVs3OcKbn1
IF ONLY I COULD FOCUS FOR A MOMENT and stop playing with @machinationsio I might actually get some work done. Nobody asked for a reward loop for the game but imma give it to them :)))
So, I used @machinationsio to design a diagram about what I think happens in the brain, based on some neuroscience, that causes the feeling of frustration. 🧵explaining the system 👇 https://t.co/GJfXQl2MhA
Also check out the very cool @machinationsio tool - it's a powerful game flow simulator we're using to ensure good gameplay and economy balance for Void Runners. Read more about how we work with it here: https://t.co/F7zHdjNL0A https://t.co/hhmvbLFKZG
🕹️Fun game + healthy game economy is the way to success 💯 Sharing our vision on this, we have published our Manifesto for Sustainable Game Economies, detailing 3 design pillars and best practices for building good @gameeconomy 🔖Check it out: https://t.co/uy46abQaum @GameDev
Building games can involve complex economies & systems which is why @machinationsio exists! Use their online tool to design and simulate your game before writing any code. https://t.co/20ZnVBvc6K @gametoolstuesday @indiegame @indiedev @indiegamedev @gamedev @gamedevelopment https://t.co/n2UNFQdNFT
Foundation & Academia
Machinations was originally developed as an academic product by Joris Dormans during his PhD at the University of Amsterdam. Together with Ernest Adams, he co-authored “Game Mechanics: Advanced Game Design”. The book teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay and we strongly recommend a copy.