Project overview
Meet the Loot and Craft project: a simple resource system that collects wood and stone and turns them into houses. This project models a small economy.
This project models a small economy: players collect wood and stone, then spend those resources to build houses. The same pattern appears in many systems: resources arrive, accumulate and leave when a decision or rule uses them.
What question will the model answer?
We want to understand the pace of house building over two hours. If houses appear too quickly or too slowly, which resource flow or building rule might explain it? The model makes those assumptions visible so you can change them and Play again.
The example in numbers
Every minute a player collects up to 10 units of wood and up to 5 units of stone. Building one house takes 5 wood and 2 stone. The question for the model: how many houses can be built in 2 hours? You can follow the lessons even if your own system is not a game economy.