Video tutorials

Watch short lessons and longer walkthroughs on nodes, connections, Play, charts, game economies and tokenomics. Recorded with earlier versions of the app.

Note

These videos show an earlier version of the app. They were recorded with earlier versions of Machinations, so the screens look different today, but the modeling ideas still apply. The Docs describe today's app.

Getting started

Start here to learn the canvas, the basic nodes and how to read what Play shows you.

Machinations 101: Learn the basics

Legacy UI. This video was recorded in an earlier version of Machinations, so the screens look different today. The method still applies, though some names may have changed.

A full walk through the canvas, the main nodes and connections, and how to read the results when you press Play.

How to add nodes to the Machinations canvas

Legacy UI. This video was recorded in an earlier version of Machinations, so the screens look different today. The method still applies, though some names may have changed.

A short, step-by-step look at placing nodes on the canvas and connecting them.

Machinations Academy: Play modes

Legacy UI. This video was recorded in an earlier version of Machinations, so the screens look different today. The method still applies, though some names may have changed.

How the different Play modes step through your diagram, and when to choose each one.

Machinations Academy: Charts

Legacy UI. This video was recorded in an earlier version of Machinations, so the screens look different today. The method still applies, though some names may have changed.

How to chart the values in your model, so you can see how they change over time.

Nodes and connections

Short lessons on the building blocks, one node at a time.

Machinations Academy: Pools

Legacy UI. This video was recorded in an earlier version of Machinations, so the screens look different today. The method still applies, though some names may have changed.

How a pool stores resources, and how its capacity and starting amount shape a model.

Machinations Academy: Gates

Legacy UI. This video was recorded in an earlier version of Machinations, so the screens look different today. The method still applies, though some names may have changed.

How gates split resources between paths, by chance or by a rule, and how to read their labels.

Machinations Academy: Converters

Legacy UI. This video was recorded in an earlier version of Machinations, so the screens look different today. The method still applies, though some names may have changed.

How a converter turns one kind of resource into another, as in crafting and trading.

Machinations Academy: Registers

Legacy UI. This video was recorded in an earlier version of Machinations, so the screens look different today. The method still applies, though some names may have changed.

How a register holds a number or a formula, and how other nodes can read its value.

Node showcase: Resource connections

Legacy UI. This video was recorded in an earlier version of Machinations, so the screens look different today. The method still applies, though some names may have changed.

How resource connections move things between nodes, and how their rates and labels work.

Modeling economies

Longer lessons that put the nodes together into loops, markets and token systems.

Webinar: How to build your game loops

Legacy UI. This video was recorded in an earlier version of Machinations, so the screens look different today. The method still applies, though some names may have changed.

How to turn a core game loop into a model, step by step, and test it with Play.

How to build a gacha box

Legacy UI. This video was recorded in an earlier version of Machinations, so the screens look different today. The method still applies, though some names may have changed.

How to model a gacha box with chance-based rewards, and see how often each reward drops.

How to design an automated market maker

Legacy UI. This video was recorded in an earlier version of Machinations, so the screens look different today. The method still applies, though some names may have changed.

How to build a token swap pool whose price follows its balance, and see how trades move it.

Modeling tokenomics with TAU Labs

Legacy UI. This video was recorded in an earlier version of Machinations, so the screens look different today. The method still applies, though some names may have changed.

How a Web3 team models a token economy in Machinations before launch.

Case studies

Real and classic games taken apart and rebuilt as models.

How Wooga balances June's Journey

Legacy UI. This video was recorded in an earlier version of Machinations, so the screens look different today. The method still applies, though some names may have changed.

How an economy designer models a live game and uses Play to balance it.

Stardew Valley diagram, part 1: Livestock

Legacy UI. This video was recorded in an earlier version of Machinations, so the screens look different today. The method still applies, though some names may have changed.

A full walk through modeling the livestock loop of a farming game, from nodes to a working model.

Balancing a hyper-casual game: Pen Run

Legacy UI. This video was recorded in an earlier version of Machinations, so the screens look different today. The method still applies, though some names may have changed.

How to build a small mobile game model and balance it with repeated Play.

More videos, including recorded webinars, are on the Machinations YouTube channel.