Pools: Storing resources
Use Pools to track collected wood and stone in the introductory Loot and Craft model. A Pool holds resources in a model.
A Pool holds resources in a model. In this project, one Pool tracks collected wood and another tracks collected stone. Their contents show the current state of each resource as the model Plays.
Add the resource Pools
Add two Pools to your diagram and label them Wood and Stone. Keeping them separate makes it easier to see which resource limits house building later in the project.
Pools are used whenever you want to store resources, to keep track of the state of a specific variable of your system.
Pools (and all components in Machinations) can be renamed in the label at the top of the Properties panel, or by pressing “Enter” after selecting the pool.
A Pool can also have a Capacity; set what happens beyond it with Overflow.
You can access the documentation page for more information on pools: