Machinations Events represent state changes or formula computations that happen during simulations — whether you’re using Step Play, Interactive Play, Predict, or the Balancer. Every time your diagram updates (e.g., nodes/connections get activated, tokens move, formulas recalculate), it produces and consumes Events. The total number of Events consumed depends on: Diagram complexity (more nodes = more Events per step); Number of simulation steps, and Number of playthroughs (especially in Predict or Balancer). In short: the more your diagram “does,” the more Events it uses.