“I wanted something you could quickly sketch on a steamy shower window — and it would still make sense and play.”

Joris DormansCo-founder and creator of the Machinations language

Every system has rules, but few people can see them

A game economy, a fleet of AI agents, a token and a supply chain are all the same kind of thing: resources, and rules that move them. Decisions about them still rest on opinion and spreadsheets, and a spreadsheet lists numbers without showing how one rule feeds the next.

The effects arrive late and somewhere else. A change made today shows its cost months later, in a part of the system nobody was watching, because feedback carries results back to their causes.

A model the whole team can read

Machinations draws the system as a diagram you can Play. You see every resource, rate and loop, change any of them, and find out what happens before a decision costs anything real. It rests on three things.

  1. The scienceSystem dynamics, from the blackboard to AI.
  2. The methodDraw it, Play it, forecast it, balance it.
  3. The toolBorn in game design, built for any system.

The science: system dynamics

System dynamics studies how the parts of a system act on one another over time: stocks that fill and drain, the flows between them, and the feedback loops that carry results back to their causes. Some fifty years ago it was chalk on a blackboard and a simulation left to run overnight. Today a sentence drafts the model, an AI agent can Play a thousand futures in minutes, and the whole team can still see why each one happened. Machinations is built for that second half.

Donella Meadows

Donella Meadows was one of the field's forerunners, and its clearest voice. An environmental scientist at Dartmouth College, she co-wrote The Limits to Growth (1972) and wrote about systems in words anyone could follow. Her essay Leverage Points: Places to Intervene in a System (1999) lists twelve places to push on a system, from a single number to the mindset the system comes out of.

In this 1977 talk she argues that a model is a set of assumptions. Machinations is built on that idea: put the assumptions where everyone can see them.

The three-part Machinations series Limits to Growth explained answers the book's population questions with models you can Play.

Uploaded with permission from the Rauner Special Collections Library at Dartmouth College, under a CC BY-NC-ND 4.0 license. Watch on YouTube.

Where the field lives today

John Sterman directs the System Dynamics Group at MIT Sloan and wrote Business Dynamics (2000). Peter Senge took systems thinking to managers in The Fifth Discipline (1990).

Teaching, researching or studying systems? The Academia Plan makes Machinations free for eligible teachers, researchers and students.

The method: draw it, Play it, steer it

Describe the system in a sentence and the AI Agent drafts the diagram; every node, rate and loop stays visible and editable. Play it step by step to watch resources move, forecast many runs to see the range of outcomes, and balance it to find the inputs that move the result.

Describe it to the AI Agent, watch the diagram build and Play, then Forecast the range of outcomes.

Your AI assistant comes along: connect Claude, ChatGPT or Cursor through Machinations MCP and it builds and Plays models for you. So do your own numbers: Google Sheets, the API and your files feed the model real values (connect your data and AI).

The tool: born in games, built for any system

Joris Dormans studied how the rules of a game give rise to play nobody scripted. His 2012 doctoral research, “Engineering emergence: applied theory for game design”, set out the theory, and in 2013 he showed the visual language at GDC Europe.

In 2015 a small team joined him to move it from Flash into a collaborative platform in the browser. Machinations.io opened to everyone in 2019, and HIRO Capital led a Series A in 2022. Games remain its core; the Machinations Manifesto sets out how to build sustainable game economies. The same models now answer questions far from games.

What comes next

Economies are not drawn once. They run every day and produce data, and AI systems now have economies of their own: agents spend budgets and queue for shared compute.

So Machinations is building the loop around the model, step by step. It starts from your data, builds the model, tests the options, puts the decision live and watches what it changes, with AI agents doing work at every step. Each turn starts from what the last one learned.

AI agentswork at every stepDataStart from what you measure.BuildModel the economy from it.ScenariosPlay and forecast the options.DeployPut the decision live.MonitorWatch what it changes.
  1. Data Start from what you measure.
  2. Build Model the economy from it.
  3. Scenarios Play and forecast the options.
  4. Deploy Put the decision live.
  5. Monitor Watch what it changes.
The loop Machinations is building: data, build, scenarios, deploy and monitor, then back to the data, with AI agents at work in every step.

What we believe

A system is easier to change well when people can see it. That is why Machinations is a visual language before it is anything else: every resource, rule and loop has a shape, and a diagram that reads clearly is usually a model that thinks clearly. We care that it is beautiful too, because people only question what they can read.

Donella Meadows hoped that seeing systems whole would help people live within them more wisely. We share that hope, in plainer words: more decisions made with their consequences in view, by the people who will live with them. In economies, in companies and, as AI agents take on more of both, in the systems those agents work inside.

It is also why Machinations is free for universities: the habit of thinking in systems starts in a classroom. You can help fund that free use.

The world can feel frightening, and the future more frightening still. Yet economic behaviour is one of the oldest archetypes in people: more than 100,000 years ago, shell beads were already travelling hand to hand, far inland from the shores where they were picked up. From those shells to coins, markets and now AI agents that trade on our behalf, every economy has been a system of people and rules. As Edward Castronova put it: a piece that might seem confusing at first is actually part of an interactive system that has logic to it. Understanding that logic, and improving it for the good of everyone who lives inside it, will always be needed. It can start today, with one diagram.

See the system before you change it

Turn the economy you are designing into a diagram you can Play, forecast and balance.

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