Selected models

Every diagram on these pages is a public model from the Machinations Community. Unlike a screenshot in a template gallery, each one is a working diagram: you can open it, press Play to watch resources move through it, and remix it into your own account to change the rules.

Each topic page picks seven diagrams, embeds the first one so you can Play it without leaving the page, and describes every one from what its author published: the name, the description and the number of components. Start with the topic closest to the system you want to model.

What each topic covers

The game economies topic follows a currency from where it is earned to where it is spent: a cooking game's coin and upgrade loop, a wood-and-stone crafting basics model, a card battler's shop economy, a survival city's coal, wood and food, and a 700-component system of crafting, dismantling, shops and combat. Use these to see how sources and sinks balance.

The reward systems topic collects the diagrams where chance and thresholds decide when a player is paid: gacha pulls, loot drops, character leveling, the points needed for three stars on a puzzle level, a fighting-game match reward and a rating model for service providers. They show how a drop rate or a threshold changes how long players wait.

The feedback loops topic gathers diagrams where an output returns to its own input: a 451-component game loop, an endless runner's gameplay and monetization loop, an exploration game's repeating loop, a rock-paper-scissors triangle, two fighting-game models of negative feedback and multiple loops, and a population that grows and presses on its environment.

How the diagrams are chosen

A diagram appears on these pages only if its author gave it a real name and a written description, and if it models something specific: a currency loop, a gacha, a population, a fighting-game comeback mechanic. Untitled drafts, copies and test models are left out, however many components they have.

Every diagram stays a public Community diagram with its own page, its author's name and a Play link. The name, the author and the size shown here were saved when each page was written, so a later edit by the author cannot silently change what the page says about the diagram. Some diagrams are fan models of published games, built by Community members from public information; they show how a system is structured, not a studio's own data.

How to read a Machinations diagram

A Machinations diagram is made of a few kinds of node joined by arrows that carry resources. Sources create resources, Pools hold them, Drains remove them, Converters and Traders exchange one resource for another, Gates add chance, and Registers calculate values such as a price or a score. When you press Play the resources move step by step, so you can watch a currency pile up, run out or settle.

To understand an example, find where its resources are created, follow them to where they are spent, then look for a flow that feeds back into its own source. That return path is a feedback loop, and it is usually what decides whether the system stays in balance or runs away. Charting the one pool you care about turns that behavior into a line you can read.

In the docs: Sources, Pools, Drains, Gates, Charts.

In Learn: Guided lessons that build a model step by step.

In the glossary: Game design and systems terms.

What to do with an example

Open a diagram from its topic page, press Play, and change one number at a time: a drop rate, a price, a cost. Remix the diagram when you want to keep your changes; the original stays as its author left it. If you are weighing Machinations against other tools for the same job, the comparison pages set out where each one fits, and the solutions pages show how teams in games, finance and education use diagrams like these.

More: Compare Machinations with other tools, Solutions by industry, use case and role, Articles on game economy design.

Frequently asked questions

What is a selected model?

A selected model is a public Machinations diagram, picked by the Machinations team as a diagram example of a pattern in practice, such as a gacha, a currency loop or a population model. It is a working model, not an image: you can open it, Play it and remix it.

Do I need an account to Play these diagrams?

Every diagram on each topic page is embedded, so you can Play it right there. Each one also opens on its own page with a link to the app. To remix one into your own account you sign in or create a free account.

Who made these diagrams?

Members of the Machinations Community. Each diagram is credited to its author by name on its page, and every one links to that page.

Why are there only three topics?

A topic is added only when enough public diagrams cover it, each with a real name and description. Game economies, reward systems and feedback loops were the first three where that was true.

Start from a model and make it yours

Open a selected model, change the Levers that matter to you and Forecast the Outcomes for your own system.