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Animoca Brands is a global digital entertainment company, widely recognized for its significant contributions to the blockchain and gaming industries. The company specializes in developing and publishing a broad portfolio of products, including games, virtual worlds, and various blockchain-based applications. The company actively emphasizes understanding player personas and intrinsic motivations. Through this user-centric approach, Animoca …
Deniz shares insights into his unique use of Machinations to simulate his company’s operations, the features he finds most valuable, and advice for newcomers to the platform. Join us as we delve into Deniz’s journey and the ways Machinations has supported his creative process. Can you introduce yourself and share a bit about your background? …
Join us for an insightful webinar where we delve into the intricacies of designing and balancing loot box systems using Machinations, the leading platform for game and systems design. Our session will guide you through the essential techniques for creating engaging and rewarding loot box experiences that captivate players and enhance their gaming journey. Using …
In this article Play: Real-Time Interaction and Debugging Predict: Comprehensive Analysis Through Monte Carlo Simulations Why The Number of Plays in Predict Matters: A Hands-On Example Main takeaway In Machinations, the “Play” and “Predict” features offer distinct ways to simulate and analyse systems. “Play” executes the model once, displaying animations for the state changes …
Can you introduce yourself and share a bit about your background I’m Guido Parlatore, a technical game designer currently in the final year of the Game Design course at AIV – Accademia Italiana Videogiochi. The diagram I created is for Project Anchor, an isometric metroidvania game immersing players in an underwater adventure in search of …
Meet Yunus, born in Ankara, whose lifelong passion for gaming began with the Sega Master System at age 5. In this spotlight, Yunus shares his journey, insights into game design, and a deep love for Machinations. His featured diagrams, which have graced our community pages, showcase the versatility of Machinations in simulating complex game mechanics. …
“The strategic implementation of Machinations allowed Joygame to significantly cut down on development time and enhance system reliability.“ Hüseyin Kocakuşaklı, Lead Game Designer at Joygame. Joygame, based in Istanbul, Turkey, is a dynamic game studio with a robust portfolio, especially known for its mobile casual games along with ventures into VR and PC gaming. With …
The Game Development World Championship is an annual competition for indie game developers, game development students and anyone interested in the industry, designed to celebrate outstanding games across 12 categories. With the submission phase now closed, let’s already give a round of applause for all the participants who have entered the competition this season. Following …
Designing and managing complex game systems has long been anchored in spreadsheets, known for their structured and formulaic approach. Yet, as the scope of game design expands, the necessity for a more intuitive and visual tool becomes evident. Machinations emerges as this innovative solution, offering a visual representation of game systems, complementing the traditional strengths …