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31/07/2024 Alexandre

How Animoca Brands Quantifies Design Decisions with Machinations

Animoca Brands is a global digital entertainment company, widely recognized for its significant contributions to the blockchain and gaming industries. The company specializes in developing and publishing a broad portfolio of products, including games, virtual worlds, and various blockchain-based applications. The company actively emphasizes understanding player personas and intrinsic motivations. Through this user-centric approach, Animoca …

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18/07/2024 Alexandre

Community Spotlight – Using Machinations to Map Out Business Operations: Deniz’s Story

Deniz shares insights into his unique use of Machinations to simulate his company’s operations, the features he finds most valuable, and advice for newcomers to the platform. Join us as we delve into Deniz’s journey and the ways Machinations has supported his creative process. Can you introduce yourself and share a bit about your background? …

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16/07/2024 Alexandre

Webinar: How to Balance Loot Boxes in Machinations

​Join us for an insightful webinar where we delve into the intricacies of designing and balancing loot box systems using Machinations, the leading platform for game and systems design. Our session will guide you through the essential techniques for creating engaging and rewarding loot box experiences that captivate players and enhance their gaming journey. Using …

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12/07/2024 Machinations

The differences between Play and Predict

In this article Play: Real-Time Interaction and Debugging Predict: Comprehensive Analysis Through Monte Carlo Simulations Why The Number of Plays in Predict Matters: A Hands-On Example Main takeaway   In Machinations, the “Play” and “Predict” features offer distinct ways to simulate and analyse systems. “Play” executes the model once, displaying animations for the state changes …

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02/07/2024 Alexandre

Community Spotlight – Optimizing Players Progression with Machinations

Can you introduce yourself and share a bit about your background I’m Guido Parlatore, a technical game designer currently in the final year of the Game Design course at AIV – Accademia Italiana Videogiochi. The diagram I created is for Project Anchor, an isometric metroidvania game immersing players in an underwater adventure in search of …

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25/06/2024 Alexandre

Community Spotlight – Harnessing Machinations for Game Design Mastery

Meet Yunus, born in Ankara, whose lifelong passion for gaming began with the Sega Master System at age 5. In this spotlight, Yunus shares his journey, insights into game design, and a deep love for Machinations. His featured diagrams, which have graced our community pages, showcase the versatility of Machinations in simulating complex game mechanics. …

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22/04/2024 Alexandre

Boosting Productivity and Efficiency: How Joygame Maximizes Machinations to Streamline Game Development

“The strategic implementation of Machinations allowed Joygame to significantly cut down on development time and enhance system reliability.“ Hüseyin Kocakuşaklı, Lead Game Designer at Joygame. Joygame, based in Istanbul, Turkey, is a dynamic game studio with a robust portfolio, especially known for its mobile casual games along with ventures into VR and PC gaming. With …

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10/02/2024 Alexandre

The finalists of GDWC are out! Discover our top 5 for the best prototypes of the season

The Game Development World Championship is an annual competition for indie game developers, game development students and anyone interested in the industry, designed to celebrate outstanding games across 12 categories. With the submission phase now closed, let’s already give a round of applause for all the participants who have entered the competition this season. Following …

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09/02/2024 Alexandre

Beyond Cells and Formulas: Machinations as the Perfect Spreadsheet Companion

Designing and managing complex game systems has long been anchored in spreadsheets, known for their structured and formulaic approach. Yet, as the scope of game design expands, the necessity for a more intuitive and visual tool becomes evident. Machinations emerges as this innovative solution, offering a visual representation of game systems, complementing the traditional strengths …

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