
On Game Design & Machinations
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Machinations.io Raises $3.3M in Series A Round Led By Hiro Capital
This will enable Machinations to grow its team and deliver powerful new features and services to further support its fast-growing user base in delivering & operating perfectly balanced games...
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Community Spotlight – Bringing balance to the void
In our latest Community Spotlight, we catch up with spacedog, one of the makers of the game Void Runners, a blockchain game of decision-making and strategy, set in a sprawling sci-fi...
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Community Spotlight – Spacedog’s journey into web3
In this week’s Community Spotlight, we catch up with spacedog one of the makers of the game Void Runners, a blockchain game of decision-making and strategy that is set in space. This post is the...
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How to design a puzzle game
Image : Dorfromantik, Toukana Interactive Designing a puzzle game can be a daunting task. There are so many elements that go into making a good one, from the mechanics to the systems to the...
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Introducing The Machinations Game Economy Health Monitoring Service
Machinations.io, the only platform to design and predict game economies & systems for premium, free2play, and play2earn games, announced this week the launch of its Game Economy Health Monitoring...
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Sustainable Game Economies in Web 3.0 – Heroes of Mavia
Web3 games must ensure their economy is well balanced prior to the launch of their game. Unlike traditional games, the consequences of a poorly balanced economy in crypto games are massive. The...
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Game Design for Sustainable Web 3.0 Economies
When the economy or progression system of a single-player premium game is out of balance, it has a direct impact on player experience. In the case of Free 2 Play games, having a bad game economy...
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What are hypercasual games?
Hypercasual games are a new genre of games that is taking the world by storm. They combine hyper-simple gameplay, hyper-short duration, and hyper-social features to create an entirely new gaming...
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How User Generated Content will lead the Metaverse
In this webinar, we were joined by Rec Room’s Cristopher Ory, Lead Social Designer and Audrey Cox, Senior 3D Artist & Game Designer. We discussed about the Metaverse, UGC and how future game...
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