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Author: Harry

As a Machinations Architect, I have end-to-end expertise in leveraging Machinations to meticulously test game economy health, from pre-production to liveops.

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20/02/2025 Harry

Webinar: Why the “Lucky Catch” event in Merge Mansion Is Unbeatable

Understanding the Event and Showcasing the Problem Using Monte Carlo simulation powered by Machinations, I was able to determine that Merge Mansion’s original Lucky Catch event is unfinishable. Having played Merge Mansion quite avidly for over a year, I had plenty of opportunities to try out the seasonal Lucky Catch event, which is regarded rather …

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13/07/2023 Harry

How to Manage Complexity in Machinations

In the realm of game development and systems design, the ability to transform complex ideas into prototypes and simulations empowers designers to test their assumptions, refine design ideas, identify potential issues, and allows designers to assess the balance of game systems. Prototypes and simulations also serve as effective communication tools among the development team and …

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