Balancing F2P Economies: Simulating Player Personas and Progression Curves with Machinations
Model free-to-play player personas and progression curves to examine the balance between free and paid paths.
Read examples of how teams use visual models to examine economies and complex systems.
Model free-to-play player personas and progression curves to examine the balance between free and paid paths.
One of the core and intractable challenges when simulating an uncertain future is the problem of quantization: when an all-or-nothing outcome is distilled into an average that distorts the true meaning of the data.
Part of the reason I’ve cut back on my own gaming habits in recent months is that mobile games in particular can become too fun and addictive, to the point that impossible events and grindy content are no longer reasons to quit, and in fact tease out even more engagement.
Discover how by leveraging Machinations simulation capabilities, Animoca Brands can understand the implications of various design decision.
Learn how Joygame tackles complex systems balancing and boosting game development efficiency with Machinations.
Machinations has proven to be an indispensable tool for the team at Wooga ensuring they can efficiently and effectively create engaging game experiences.
Discover how the team from Void Runners balances their web3 game economy with Machinations.
How Machinations helped Funday Factory save time, improve progression & optimize revenue for Bullet League
Start from a sentence about your own economy, Play the model and Forecast the change before you make it.