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31/07/2024 Alexandre

How Animoca Brands Quantifies Design Decisions with Machinations

Animoca Brands is a global digital entertainment company, widely recognized for its significant contributions to the blockchain and gaming industries. The company specializes in developing and publishing a broad portfolio of products, including games, virtual worlds, and various blockchain-based applications. The company actively emphasizes understanding player personas and intrinsic motivations. Through this user-centric approach, Animoca …

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22/04/2024 Alexandre

Boosting Productivity and Efficiency: How Joygame Maximizes Machinations to Streamline Game Development

“The strategic implementation of Machinations allowed Joygame to significantly cut down on development time and enhance system reliability.“ Hüseyin Kocakuşaklı, Lead Game Designer at Joygame. Joygame, based in Istanbul, Turkey, is a dynamic game studio with a robust portfolio, especially known for its mobile casual games along with ventures into VR and PC gaming. With …

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13/11/2023 Alexandre

How Wooga uses Machinations to Balance June’s Journey’s Game Economy

Wooga, a Berlin-based mobile game studio renowned for its story-driven games, employs a team of dedicated game designers focused on economy and systems design. Among them are Sarah Brodsky and Mona Moghadam, both economy designers who have found invaluable assistance in Machinations for their work. Challenge Designing the economy and systems of a game involves …

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12/12/2022 Machinations

How the team from Void Runners balances their web3 game economy with Machinations.

Developed on Unity, Void Runners is a blockchain game of decision-making and strategy set in the Void, a vast galaxy where trade depends on a network of Runners and Outposts. In this universe, players move cargo around, following or defying rules about where they can dock and save their loot. But there is a catch, …

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14/07/2020 Dana

Balancing, solved!

How Machinations helped Funday Factory save time, improve progression & optimise revenue for Bullet League Emil Kjær Product Manager, Funday Factory “Machinations allowed for a much closer and faster iterative collaboration between the design, product management and analytics teams to check and balance our parameters.”   Challenge Funday Factory set out to develop their first …

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