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18/07/2024 Alexandre

Community Spotlight – Using Machinations to Map Out Business Operations: Deniz’s Story

Deniz shares insights into his unique use of Machinations to simulate his company’s operations, the features he finds most valuable, and advice for newcomers to the platform. Join us as we delve into Deniz’s journey and the ways Machinations has supported his creative process. Can you introduce yourself and share a bit about your background? …

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02/07/2024 Alexandre

Community Spotlight – Optimizing Players Progression with Machinations

Can you introduce yourself and share a bit about your background I’m Guido Parlatore, a technical game designer currently in the final year of the Game Design course at AIV – Accademia Italiana Videogiochi. The diagram I created is for Project Anchor, an isometric metroidvania game immersing players in an underwater adventure in search of …

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25/06/2024 Alexandre

Community Spotlight – Harnessing Machinations for Game Design Mastery

Meet Yunus, born in Ankara, whose lifelong passion for gaming began with the Sega Master System at age 5. In this spotlight, Yunus shares his journey, insights into game design, and a deep love for Machinations. His featured diagrams, which have graced our community pages, showcase the versatility of Machinations in simulating complex game mechanics. …

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24/05/2022 Machinations

Community Spotlight – Bringing balance to the void

In our latest Community Spotlight, we catch up with spacedog, one of the makers of the game Void Runners, a blockchain game of decision-making and strategy, set in a sprawling sci-fi universe. Last week we spoke about how spacedog got involved in the web3 game space, in today’s post, the last one of a series …

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09/05/2022 Machinations

Community Spotlight – Spacedog’s journey into web3

In this week’s Community Spotlight, we catch up with spacedog one of the makers of the game Void Runners, a blockchain game of decision-making and strategy that is set in space. This post is the first in a series of two and in this first part of our discussion, we spoke about how spacedog got …

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