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07/11/2024 Alexandre

How To Design Economic Resets in Games

This article is a guest post by 0xKepler, Senior Token Engineer over at TAU Labs, and we’re stoked to share it with you here. 0xKepler explores the idea of economic resets in gaming, looking at how they can shape virtual economies and gameplay. Table of Contents Introduction: The Idea Behind Economic Resets Heaven and Hell …

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10/10/2024 Alexandre

Webinar: Introduction to LiveOps with Machinations

We recently hosted an insightful webinar on how Machinations can empower LiveOps teams to tackle one of the biggest challenges in gaming: managing uncertainty in live games. Our expert team demonstrated how Machinations can simulate and predict the impact of new features on player engagement and retention—key metrics for building a thriving game. In case …

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18/09/2024 Alexandre

What’s Right and Wrong About Game Economies – A Conversation with Deconstructor of Fun

Game economies are more complex than ever, and traditional tools are struggling to keep up. In this podcast, Mihai Gheza, CEO of Machinations, joins the folks at Deconstructor of Fun to explain why designing balanced systems requires more than just guesswork. “You’re not just balancing numbers; you’re balancing the player’s entire experience,” Mihai says, as …

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10/02/2024 Alexandre

The finalists of GDWC are out! Discover our top 5 for the best prototypes of the season

The Game Development World Championship is an annual competition for indie game developers, game development students and anyone interested in the industry, designed to celebrate outstanding games across 12 categories. With the submission phase now closed, let’s already give a round of applause for all the participants who have entered the competition this season. Following …

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09/02/2024 Alexandre

Beyond Cells and Formulas: Machinations as the Perfect Spreadsheet Companion

Designing and managing complex game systems has long been anchored in spreadsheets, known for their structured and formulaic approach. Yet, as the scope of game design expands, the necessity for a more intuitive and visual tool becomes evident. Machinations emerges as this innovative solution, offering a visual representation of game systems, complementing the traditional strengths …

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18/01/2024 Alexandre

How to best present your work in Machinations

Communication is an important part of our daily life. Even though we do it every day, good communication takes practice, repetition, and reflection. From our experience, when it comes to communicating inside a game development team, things do not always work great. But there is one thing that worked all the time as a tool …

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10/01/2024 Alexandre

19 tips to successfully improve your Game Economy

Game economy design involves the strategic management and balancing of your game assets, enhancing player engagement, progression, and satisfaction. If you are, or want to become, a game designer and are seeking to enhance your craft, here are 19 tips to keep in mind for the next game. 1. Define clear goals: Determine the nature …

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11/12/2023 Alexandre

Modeling in Machinations: Why Asking Quantitative Questions Matter

In our previous article, we delved into the effective strategy of segmenting models as a means to manage complex projects using Machinations. Expanded on that concept, this article aims to guide you through the critical decisions of what (and what not) to model and how the right design questions can lead to more efficient models. …

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25/10/2023 Alexandre

Embracing the Big Picture: A Practical Guide to Machinations and System Thinking

Introduction Our goal at Machinations is to help game development teams gain insights quickly and iterate on their design, empowering our users to craft and simulate intricate game mechanics and economic systems with ease. However, mastering Machinations goes beyond simply understanding its language and features; it requires adopting a whole new mindset. “By using Machinations …

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