Game Balance • Machinations.io

Category: Game Balance

16/09/2021 Machinations

Game systems: Feedback loops and how they help craft player experiences

Image via Nintendo/YouTube Have you ever been monstering a race in Mario Kart and then, blam, the blue shell hits and you’ve got a few seconds of teeth-grinding frustration while you wallow about...

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23/08/2021 Machinations

What are game simulations and why should you care?

Recent gaming history has been littered with examples of triple-A games being released well before they are ready. Huge releases from major studios and developers such as Anthem, Cyberpunk 2077,...

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20/08/2021 Machinations

How to design idle games

The idea of a game that essentially plays itself might not sound like the most entertaining thing, but since its inception in 2016, the idle game genre has grown hugely in popularity. In this...

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29/06/2021 Cezar

Game systems: Battle passes and how to balance them

Battle Passes are looking like an established trend in free-to-play games, especially PVP, slowly substituting the older aspirations of subscription models that have only been successful for a...

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29/06/2021 Machinations

What is game economy inflation? How to foresee & overcome it in your game design

Virtual economies have become a feature of an increasingly large number of modern games and, like any other economy, the in-game ones need to deal with economic factors like inflation. Handled...

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