On Game Design & Machinations

stuff we found interesting and relevant for you, reach out if you’d like to feature a guest post

29/06/2021 Machinations

What is game economy inflation? How to foresee & overcome it in your game design

Virtual economies have become a feature of an increasingly large number of modern games and, like any other economy, the in-game ones need to deal with economic factors like inflation. Handled...

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25/05/2021 Izel Levi

Creating an interactive endless runner

As part of the Academia Panel, I was kindly invited by the Machinations crew and got the chance to demonstrate our final project for our Innovative Game Mechanics course. As I was entering my 3rd...

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24/05/2021 Machinations

Game systems: An in-depth look at gacha boxes

As more and more games transition to, or are created in, the free-to-play model, certain free-to-play mechanics have come under greater scrutiny. One of the more contentious forms of free-to-play...

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12/05/2021 Cezar

What deconstructing Supergiant’s Hades taught me

During one of the most popular webinars we ran, I presented a deconstruction of Supergiant Games’ Hades. It’s one of my favorite games, I spent a total of 55 hours playing it, did 92 runs, of...

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05/05/2021 Machinations

Game economy design in Free-to-Play games

Despite the name, free-to-play (F2P) games are big business. According to a year-end report by SuperData Research, the F2P games market is worth a staggering $98 billion and has seen a 10% increase...

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11/08/2020 Mihai

Game systems: How to create and balance a gacha in Machinations

Riding the success wave of battle royalesque games, cosmetics and collectables have become the items most game economies are based on. Nothing new about them, nor about the gacha boxes used to serve...

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04/08/2020 Machinations

Fireside Chat, Episode 1 w/ Joris Dormans

Joris Dormans tells the story of how Machinations came to be   The first episode of our Fireside Chat Series: Mihai Gheza and Joris Dormans - the creator of the Machinations framework -...

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14/07/2020 Dana

Balancing, solved!

How Machinations helped Funday Factory save time, improve progression & optimise revenue for Bullet League Emil Kjær Product Manager, Funday Factory “Machinations allowed for a much...

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15/06/2020 Machinations

Unity Plugin

Sync your design and in-game parameters, automatically For the past months, we’ve been working hard on getting closer to our vision of what Machinations as the Game Design Platform should be....

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