
On Game Design & Machinations
stuff we found interesting and relevant for you, reach out if you’d like to feature a guest post

What is game economy inflation? How to foresee & overcome it in your game design
Virtual economies have become a feature of an increasingly large number of modern games and, like any other economy, the in-game ones need to deal with economic factors like inflation. Handled...
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Creating an interactive endless runner
As part of the Academia Panel, I was kindly invited by the Machinations crew and got the chance to demonstrate our final project for our Innovative Game Mechanics course. As I was entering my 3rd...
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Game systems: An in-depth look at gacha boxes
As more and more games transition to, or are created in, the free-to-play model, certain free-to-play mechanics have come under greater scrutiny. One of the more contentious forms of free-to-play...
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What deconstructing Supergiant’s Hades taught me
During one of the most popular webinars we ran, I presented a deconstruction of Supergiant Games’ Hades. It’s one of my favorite games, I spent a total of 55 hours playing it, did 92 runs, of...
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Game economy design in Free-to-Play games
Despite the name, free-to-play (F2P) games are big business. According to a year-end report by SuperData Research, the F2P games market is worth a staggering $98 billion and has seen a 10% increase...
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Game systems: How to create and balance a gacha in Machinations
Riding the success wave of battle royalesque games, cosmetics and collectables have become the items most game economies are based on. Nothing new about them, nor about the gacha boxes used to serve...
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Fireside Chat, Episode 1 w/ Joris Dormans
Joris Dormans tells the story of how Machinations came to be The first episode of our Fireside Chat Series: Mihai Gheza and Joris Dormans - the creator of the Machinations framework -...
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Balancing, solved!
How Machinations helped Funday Factory save time, improve progression & optimise revenue for Bullet League Emil Kjær Product Manager, Funday Factory “Machinations allowed for a much...
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Unity Plugin
Sync your design and in-game parameters, automatically For the past months, we’ve been working hard on getting closer to our vision of what Machinations as the Game Design Platform should be....
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