Category: Webinars

Missed our last webinars? The full recordings, presentations, and featured diagrams are available here.

19/10/2022 Machinations

Webinar: How to use custom variables to make better games.

Discover how Game Designers can solve complex problems and conceive better games when blending custom variables and external data into their simulation models. Our latest major release introduced...

READ MORE
08/09/2022 Machinations

The Machinations Manifesto For Building Sustainable Game Economies – The Design Pillars

In less than a decade, the video gaming industry has undergone a radical transformation. The web3 gaming revolution is now in full swing, with developers harnessing the power of blockchain technology...

READ MORE
29/08/2022 Machinations

How to build your game loops in Machinations

​To develop a game, you must boil it down to its most essential parts and figure out where it falls short. That's why it's crucial to get your core loops right and to prototype them as soon as...

READ MORE
23/06/2022 Machinations

How to Design an Automated Market Maker (AMM) in Machinations

As Automated Market Makers (AMMs) have become very popular in providing liquidity for a wide range of digital tokens, they now play a crucial role in powering decentralized exchanges (DEXs). In...

READ MORE
23/02/2022 Machinations

Sustainable Game Economies in Web 3.0 – Heroes of Mavia

Web3 games must ensure their economy is well balanced prior to the launch of their game. Unlike traditional games, the consequences of a poorly balanced economy in crypto games are massive. The...

READ MORE
27/01/2022 Machinations

Game Design for Sustainable Web 3.0 Economies

When the economy or progression system of a single-player premium game is out of balance, it has a direct impact on player experience. In the case of Free 2 Play games, having a bad game economy...

READ MORE
13/01/2022 Machinations

What are hypercasual games?

Hypercasual games are a new genre of games that is taking the world by storm. They combine hyper-simple gameplay, hyper-short duration, and hyper-social features to create an entirely new gaming...

READ MORE
22/12/2021 Machinations

How User Generated Content will lead the Metaverse

In this webinar, we were joined by Rec Room’s Cristopher Ory, Lead Social Designer and Audrey Cox, Senior 3D Artist & Game Designer. We discussed about the Metaverse, UGC and how future game...

READ MORE
13/12/2021 Machinations

Squid Game: High-stakes Game Design

Similar to pretty much anyone that has a Netflix account these days, we here at Machinations, have been glued to the screen watching Squid Game. We could not help but wonder about what it must be...

READ MORE
1 2

All Rights Reserved © Machinations S.àr.l

8217, Mamer, Luxembourg, accounts at BGL BNP PARIBAS, VAT number: LU30464284

We use cookies for marketing and analytics. We also share information about your use of our site with our marketing and analytics partners who may combine it with other information that you’ve provided to them. You consent to our cookies if you continue to use our site. Learn more