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This diagram represents a resource management and exchange system, specifically designed for a game involving the mining and trading of various ores within a player's inventory. It models the flow of resources (in this case, different types of ores) from sources to pools, indicating the player's inventory capacity for each ore type, such as Ethereum, Thorium, and Zbèle Ore. The system utilizes sources to simulate the mining or generation of these resources, and pools to store them, reflecting the player's accumulated inventory. Sources like "Yielding" can automatically push resources at defined intervals, emphasizing a passive accumulation mechanic.

The diagram incorporates drains and gates to represent the consumption and conditional flow of resources, simulating scenarios where resources might be used up or decisions must be made based on chance (represented by dice-rolling gates), affecting the distribution of resources amongst different pools. Registers are used to perform calculations and make adjustments to the flow of resources based on the game's rules, such as modifying the amount based on certain conditions or player actions. State connections influence the behavior of gates and the flow of resources through the system, simulating decision-making processes and random events with probabilities that can alter the state of the game. Through the interconnected setup of sources, pools, drains, gates, and registers, this diagram portrays a dynamic and interactive game economy centered around resource management and strategy.

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