Game economy design

Map currencies, sources, sinks, progression and feedback to understand how economy decisions interact, and keep the model open to critique from designers, economists and analysts.

A game-economy inflation loop in Machinations: Daily Quests earn Gold into a Player Wallet, the Gold Sink Shop drains it, a Crafting Forge turns Gold into Gear stocked in a Marketplace, and a Gold Inflation register reads the wallet.A game-economy inflation loop in Machinations: Daily Quests earn Gold into a Player Wallet, the Gold Sink Shop drains it, a Crafting Forge turns Gold into Gear stocked in a Marketplace, and a Gold Inflation register reads the wallet.

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Optimize game economies, mitigate risks, accelerate development. Empower your skills with playable diagrams that have powerful prediction capabilities.

Your game economy in motion before code

What you can do with it

  • Get ahead of development

    Compare scenarios with data before anything is deployed to speed up iteration.

  • Lift KPIs

    Use predictions from live player data to tie each update to retention and revenue goals.

  • Mitigate risks

    Monitor the health of the game economy and fix issues before they reach players.

  • Monte Carlo simulation

    Run many plays of a system in minutes, with no extra set-up.

  • Scenarios, levers and outcomes

    Mark the values worth moving as levers, forecast each scenario and compare the outcomes side by side.

  • Playable prototype

    Play a system in the editor with one click to spot flaws and iterate quickly.

Play a live example: an action RPG economy

Monsters drop gold and loot, a merchant and a blacksmith turn them into gear, and repairs and potions drain the purse. Press Play, then move a Lever to see how the economy responds.

Machinations allows me to check right away when (..) another teammate wants to make a decision. I can integrate that into the economy, and I can see how it will play out.

Sarah Brodsky, PhDGame economy designer

Selected models to Play and remix: Selected game economy models, Selected feedback loop models.

Ship an economy you have already Played

Model currencies, sources and sinks, mark your Levers and Forecast every balance change before players see it.

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