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Copy of Welcome to Machinations - Resources for Population Growth

Techivation Ltd

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This diagram models a colony survival and population growth loop. New citizens arrive via the Potential New Population Source and are paired with available shelter from the Housing Supply Pool—which is stocked by the Build Housing Source—through the Give each Person a House Converter. Successfully housed individuals accumulate in the Current Population Pool, establishing the core scaling metric of the play.

The active citizen base directly drives both resource generation and consumption, creating a tight feedback loop. The Collect Food and Collect Water Sources dynamically harvest resources for the Food Supply and Water Supply Pools, scaled to the current citizen count. Simultaneously, the population continuously consumes sustenance, draining resources into the Food Consumed and Water Consumed Drains. If these consumable stocks are depleted and consumption demands cannot be met, the play immediately terminates via the Can Not Sustain Current Population End Condition.

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Edited 12 days ago
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This diagram is a forked version, originally created by
Catalin Ichim Systems Designer, docs
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