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Create a Machinations diagram...

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Create a Machinations diagram for chapter-1 vertical slice of idle career game "Удержание".

Pools: Energy (max 100, start 50), Impulse (uncapped), Story flags as binary gates (mail_checked, rested, docs_uploaded).

Time step = 1 real hour. Energy regenerates +10/hour up to 100.

Actions (interactive drains/converters):
1) check_mail: costs 40 Energy, instant, grants Impulse +5 and flag mail_checked
2) sleep: costs 0 Energy, restores Energy to max, grants flag rested
3) upload_docs: costs 30 Energy, duration 5 seconds (treat as 1 step for model), requires rested=true, grants Impulse +15, practice_stat +1, flag docs_uploaded

Goals:
- Can a player complete mail → sleep → docs without soft-locking on Energy?
- How long until Energy recovers enough for another action cycle?
- Impulse earned after one full chapter-1 loop
- Sensitivity: what if check_mail cost is 40 vs 25; regen 10/h vs 5/h

Expose costs, rewards, regen as Registers. No employees, no burnout, no task board.

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Edited 16 days ago
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