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Copy of Games: League of Legends - Automated minion farming calculator

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This diagram represents a system designed to calculate gold income from farming minions in a League of Legends (LoL) game scenario. It simulates the spawning of minion waves and tracks the killing of different types of minions (melee, caster, and siege) to compute the resulting gold earned over time. Every 30 seconds, a minion wave spawns, including melee and caster minions, with the occasional addition of a siege minion based on game time. The occurrence of siege minions increases as the game progresses: spawning once every 3 waves before 15 minutes, every 2 waves before 25 minutes, and then every wave thereafter. The value of a siege minion starts at 60 gold and increases by 3 gold every minute, with a cap at 90 gold. This increment is represented by a pool labeled "Siege minion gold increase," which is tied to the "Minute" pool to simulate the passage of in-game time and adjust the gold value accordingly. 

Gates, converters, and registers within the diagram manage the logic and rules for minion appearances, gold accumulation per type of minion killed, and the overall increment in gold over time. Various resource connections simulate the flow of minions and gold through logical conditions, such as the game's progression in minutes and the specific gold value of siege minions. The overall gold collected from farming minions is aggregated in a pool labeled "Total Gold," which provides a visual representation and computation of the player's earnings from minion kills over time. This system dynamically illustrates the economic aspect of farming in LoL, encapsulating the strategy behind minion wave management and the significance of game time on resource value.

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Edited more than 1 year ago
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