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Generate a skill tree...

Muhammed Kurt

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Generate a skill tree progression and economy model for an action survival game.

Core Loop: The player spends 'Stamina' to perform actions: 'Gather Resources', 'Defeat Enemies', and 'Open Chests'. These actions generate 'Experience Points (XP)'. Stamina regenerates slowly over time.

Conversion: Every 1000 XP automatically converts into 1 'Skill Point'.

Skill Tree Economy: The player spends Skill Points to unlock nodes. There are 3 main progression branches:

'Combat' (increases damage output, making enemy kills faster).

'Survival' (increases max Stamina and Stamina regen rate).

'Crafting & Exploration' (increases resource drop rates from chests and environment).

Scaling: The first node costs 1 Skill Point. Each subsequent node in a branch costs 1.5x more than the previous one.

Goal: Simulate the player's journey to unlock the first 20 nodes, showing how the increased Stamina regen and damage output speed up their XP gathering over time.

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