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Tutorial: Basic casual game system

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--- Auto-Generated Description ---
The diagram models a game or system mechanic related to jumping, where actions lead to scoring based on the success, type, and quality of a jump. At its core, two source nodes generate resources representing attempts at jumps, with one being for a normal jump and the other for a perfect jump, each contributing differently to the overall score. These jumps are processed through a series of gates and pools, with random gates determining the outcome of each jump attempt—either successful, failed, normal, or perfect. The outcome of each attempt influences the system in different ways, from triggering end conditions for failed attempts to adjusting the total score through a register for successful ones.

The system intricately models the scoring mechanism by separating the scores from normal and perfect jumps into different pools, which are then aggregated into a total score by a register node using a simple formula that adds the two different scores together. This scoring mechanism aims to simulate game performance based on player actions, where the quality of the jump (normal or perfect) results in varying points added to the player's score. The register node, highlighted with its formula "a+b," plays a crucial role in calculating the final score by summing up the values from the two pools. This setup offers a clear visualization of how different aspects of gameplay (represented by jumping attempts and outcomes) directly contribute to a scoring system, providing a framework for understanding or adjusting game mechanics based on player performance and skill.

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Handover from Mihai Uritescu
Edited more than 1 month ago
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