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Copy of Stat checks with dice rolls

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This system is a character-building game where players start by distributing 10 stat points across three skill categories to create a unique character. Once the character is set, players trigger various game events, each with a specific difficulty level that defines the skill points needed for success.

To add excitement, each event includes a roll of two 6-sided dice, giving players a random bonus added to their base stats. Success is tracked based on how well the initial stat allocation supports the challenges encountered, allowing players to see how their character build influences outcomes across multiple events.

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This diagram is a forked version, originally created by
Catalin Ichim Systems Designer, docs
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