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Copy of Cycle

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Many games incorporate resource management mechanics where resources gradually deplete or degrade over time. For example, in a survival game, food and water supplies may spoil or become contaminated if not properly stored or consumed within a specific time frame. This decay cycle compels players to actively manage and replenish resources to sustain their characters or progress in the game.
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The diagram represents a simplified gameplay loop from a game similar to Borderlands, focusing on the cycle of shooting and looting for ammunition. It comprises two primary pools: one representing the action of shooting ("Shoot") starting with one unit of ammunition, and another for looting ammunition from the environment ("Loot Ammo"), initially empty. The flow between these pools is bidirectional, signifying that shooting consumes ammunition sending a unit to the "Loot Ammo" pool, from which ammunition must be collected after shooting to replenish the "Shoot" pool, allowing the cycle to continue. This setup encapsulates the essential resource management loop in shooting games where managing ammunition is a critical part of gameplay, capturing the necessity for players to balance offensive actions with the need to resupply.

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