Evaluate this espionage board game
Simulate agent placement, influence generation, military growth, and player interaction over 20 rounds.
Determine whether the economy is self-balancing or snowball-prone.
Measure:
Agent population growth
Influence generation rate
Sabotage effectiveness
Region control concentration
Military Power acceleration
Identify dominant loops, degenerate strategies, kingmaker scenarios, and player elimination risks.
Recommend parameter changes that would keep all three players competitive until the late game.