Create a core game loop diagram for a strategic business management game based on the "Reigns" mechanic.
The system relies on 5 main Pools (Resources) that the player must balance. Each Pool has a capacity from 0 to 10, starting at 5:
1. Moedas (Currency)
2. IRP (Planet Recovery)
3. IBES (Social Well-being)
4. EngajamentoSocial (Public Engagement)
5. Reputacao (Corporate Reputation)
Add an interactive mechanism (like a Source or a random Gate) representing a "Weekly Decision Card". This mechanism should simulate a card choice that distributes positive and negative flows (-2, -1, +1, +2) across these 5 Pools.
Connect the Pools so they have a baseline decay (Sink) to simulate the cost of running a business in a ruined world:
- Every turn, "Moedas" should lose 1 resource automatically (Operating Costs).
- Every turn, if "IRP" is below 4, it should drain 1 resource from "IBES" (Environmental damage hurting the population).
- Every turn, if "EngajamentoSocial" is below 3, it should drain 1 resource from "Reputacao" (Public protests hurting investor confidence).
Add End Conditions (Sinks or State Connections): if ANY of the 5 main Pools hits 0, it triggers a Game Over state.