Here's a Machinations-ready economy summary for RIVAL:
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**RIVAL Game Economy — Machinations Simulation Brief**
**Primary Resource: Season RP (Rival Points)**
The single progression currency. There is no separate XP or hard currency. All earned RP accumulates into `total_rp` on the player's season record.
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**RP Sources (by game mode)**
*Title Charge* (multiplayer prediction game)
- Non-quit players earn `max(50, total_prediction_score)` RP per session
- Prediction scoring: 100 pts × 2^(streak−1) per correct pick
- Quitters earn 0 RP
- Typical range: ~50–500+ RP depending on accuracy and streak
*Pitch Clash* (1v1 head-to-head)
- Win: 100 RP
- Draw: 30 RP
- Loss: 20 RP
- Quit: 0 RP
*Fixture Timeline* (solo challenge)
- Base: 100 RP
- +50 if ≥40% zone accuracy
- +100 if ≥70% zone accuracy
- +150 if all zones perfect
- Range: 100–350 RP
*Referee Multiplier* (applies to all modes if player is a ranked referee)
- A★: ×1.25 | A: ×1.15 | B: ×1.05 | C: ×1.00 | D: ×0.90
- Requires ≥5 graded sessions in the last 14 days to qualify
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**Progression Track (Season)**
- 50 levels, 1,000 RP per level
- Max cap: 50,000 RP = Level 50
- Level = `floor(total_rp / 1000)`, capped at 50
- There is no prestige or reset — RP is cumulative within a season
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**Rewards (RP → Level → Reward)**
- Each level unlocks a reward tier on the Free track and (if pass held) the Premium track
- Free track rewards: primarily Chaos Cards (3-card packs)
- Premium track rewards: Chaos Cards + cosmetics (banners, avatar frames, characters) at key levels; exclusive character at Level 50
- Players must claim rewards; they are not auto-granted (exception: buying the pass retro-claims all passed premium tiers)
**Rival Pass**
- One-time seasonal purchase (~£6.99)
- Unlocks the Premium reward column for all 50 levels
- Retro-claims any premium tiers the player has already levelled past
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**Key Economy Notes**
- No hard currency / gem layer — RP is the only progression resource
- Cosmetics (banners, frames, characters) are sinks: earned via track rewards or stubbed IAP, not consumed back into the economy
- Chaos Cards are a secondary resource: earned from track rewards, used in-game (not modelled as a separate currency for progression purposes)
- Match tickets exist in schema but are disabled for MVP
- Cosmetic IAP is mocked (£2.99) and not in production