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Create a minimalist game...

Guilherme Campos

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Create a minimalist game concept map for a narrative puzzle game about a Portuguese Trasgo.

Central node: THE TRASGO

Main branches:
1. Narrative: Family moves away → Trasgo follows → Family tries to escape → New location
2. Core Gameplay: Family gives impossible chore → Player investigates → Finds loophole → Completes chore
3. Progression: Complete chore → Family gets frustrated → Moves again → New level
4. Trasgo Traits: Mischievous → Proud → Supernatural → Small → Follows families
5. Folklore: Portuguese folklore → Rural homes → Impossible tasks → Mischief

Show the main gameplay loop clearly:
Family moves → Impossible chore → Find loophole → Complete chore → Family frustrated → Move → New level.

Keep the map clean, minimal, and easy to read.

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