I need an in-game economy. You could take ‘Grow a Garden’ or ‘Steal a Brainrot’ on Roblox as examples. I have six rarity levels, from lowest to highest (Common – Uncommon – Rare – Epic – Legendary – Divine); each plant has Stage 1, Stage 2 and Stage 3, or a 20 per cent chance of mutating. The rarity tiers have specific numbers of plants: Common (4), Uncommon (6), Rare (6), Epic (6), Legendary (6) and Divine (4).
I need to work out the mutation timing and the economy, from lowest to highest rarity. It’s a game for children!
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