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--- Auto-Generated Description ---
This diagram models a decision-making process within the context of a game, specifically simulating the "Starting Bonus Selection" phase in a scenario reminiscent of *Slay the Spire*. At the beginning of a game session, players are presented with three distinct options to enhance their starting position: removing a card from their deck, upgrading a card, or obtaining a random relic. Each of these bonuses is represented by a separate pool node, indicating that the decisions made here are mutually exclusive and significantly impact the game's progression. The source node initiates this process, providing a generic "Black" resource that flows through a gate which then randomly distributes this resource to one of the three pools, simulating the player's choice. No specific values or conditions modulate this flow, ensuring that each option has an equal chance of being selected, which mirrors the balanced nature of decision-making in games where players weigh their strategy against the potential benefits of each starting bonus. This mechanism highlights the importance of initial choices and their potential to shape gameplay experience, providing an insightful abstraction of strategic planning in interactive entertainment.

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Optionsmechanicgameplayinputgame designglossary
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