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This diagram models the economic and developmental lifecycle of a game development company that is divided into three primary categories: Hyper-Casual, Hybrid-Casual, and VR (Virtual Reality) game development. Each category utilizes sources to depict the creation processes, like the generation of prototypes and the progression through different development stages such as soft-launch, launch, and potential "kill" decisions based on the iterative feedback loop and performance metrics. The model also incorporates aspects of time management, denoted by conversions of steps into months, adding a temporal dimension to the resource flow, and allowing for a simulation of time-based events and milestones.

In addition to the project management and development cycles, the diagram includes a comprehensive financial model that simulates the potential income from game launches across different categories and the associated costs, including personnel expenses, monthly operational costs, and tax obligations. The financial aspect is detailed further with nodes representing different types of expenses and income, which together determine the total monthly expenditure and revenue. Registers and gates are used to calculate and adjust values dynamically, based on the state of the simulation, such as the time in months or the resources dedicated to different projects. This economic model is crucial for understanding the cash flow dynamics and assessing the viability of projects. Combining these elements, the diagram serves as a sophisticated tool for simulating the complex interplay between project development timelines, resource management, and financial planning in the context of game development.

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