I want to build leveling system for my rogue like game.
The battlefield is hex based. It's an mvp, so I plan to have 4 fights total. The last fight is with the boss, so everyone in my party should reach level 2 until then. Need to consider that I have support class that doesn't have much kill threat, and only final blows should count towards the extra exp for the kill.
I have 4 combatants, they should all reach level 2 after 3 fights, but some can faster if they are successful in killing.
My idea was: Level up should happen after 3 battles or 2 battles + 2kills or 1 battle + 3 kills (check if it's mathematically sound)
I am unsure if the math really ads up here