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Addiction Mechanic

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--- Auto-Generated Description ---
This diagram represents a dynamic resource management system that tracks and adjusts the level of a specific resource within a defined economy or game environment. It encompasses mechanisms for injecting resources into the system, storing resource levels, monitoring for critical high or low resource thresholds, and removing resources from the system under certain conditions. 

The system features a central Resource Pool that collects resources either periodically or through user actions, represented by Source nodes. It intelligently manages resource levels through automated feedback loops that trigger actions based on the current resource count—such as activating timers when the resource level falls below or rises above specific thresholds, and draining resources to regulate the quantity within optimal limits. Registers within the system calculate adjustments based on resource levels, activating additional mechanisms to either inject or remove resources, ensuring the system remains within predefined bounds. This setup allows for a controlled flow of resources, maintaining balance and preventing resource overflow or depletion.

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