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jump score variable

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--- Auto-Generated Description ---
This diagram represents a system designed to simulate the outcomes of actions with varying degrees of success, specifically focusing on scenarios with binary outcomes such as pass or fail, combined with delays that are either anticipated ("soon") or deferred ("late"). At the core of this system is a source node that generates resources, representing attempts or actions taken. These resources flow through to gate nodes which act according to dice roll mechanics, reflecting the random nature of success or failure in these actions.

The system incorporates pools labeled "pass" and "fails" to accumulate resources corresponding to the outcomes of these actions. Additionally, converters are employed to represent processes or transformations that the attempted actions undergo, further leading to outcomes that are then classified as either clear successes, stored in a "clears" pool, or additional failures. The distribution of resources between successes and failures is governed by random chance, underlining the inherent uncertainty in outcomes. Gates, acting on dice roll probabilities, along with converters that work automatically, facilitate the dynamic flow and transformation of resources through the system, illustrating the variable nature of success in scenarios where outcomes are subject to chance and timing.

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