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Educational games play a crucial role in contemporary pedagogy, particularly as gamification gains popularity and extends across various domains. However, crafting a high-quality educational game requires careful attention to balancing rewards, optimizing lessons, and monitoring user engagement and knowledge acquisition. Balance ensures they engage without being overwhelmed, optimizing tailors experiences to individual learners, maximizing effectiveness, while monitoring tracks progress, and identifying areas for improvement. These processes foster a conducive environment for meaningful learning and skill development and they can all be modeled, simulated, and optimized using Machinations.