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This diagram represents a complex economic model centered around a virtual economy, possibly related to a digital game or an online platform, focusing on sales, resource allocation, and player spending. It features various financial elements, such as a "TREASURY" for storing currency ($Token), mechanisms for handling "Weekly reward pool", expenditures on "Player Spending on Mechanics" and "Player Spending on Power Balls (PB)", and "Company revenue" generation from sales and mechanics. The economy is driven by multiple sources generating infinite resources, being channeled into pools that represent different market dynamics or player actions, such as spending on game mechanics, purchasing PB, or cashing out rewards.

Registers and state connections play crucial roles in this economy, performing calculations that influence the flow of resources based on player behavior and sales data inputs. The system dynamically responds to weekly sales variations, average ball prices in $Token, and percentages dictating how primary sales are distributed between pools and how rewards are allocated. This setup simulates the distribution of financial rewards, cost management, and revenue generation, allowing analysis of how different factors, such as changes in player spending habits or sales rates, impact the overall economy. The diagram integrates a rich set of interactions among these elements to provide a detailed overview of the economic flows within the virtual economy it represents, including potential feedback loops where certain percentages of resources are cycled back into the treasury or other pools, effectively simulating a closed-loop economy with various sinks and sources.

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