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--- Auto-Generated Description --- This diagram represents a lockpicking simulation system inspired by the mechanics found in the video game ESO (Elder Scrolls Online). It simulates the process of attempting to open a lock by properly aligning lockpicks against five distinct pins, each with varying chances to be correctly set. The diagram includes pools for each of the five pins and an available lockpick pool, with a starting value suggesting the number of attempts a player has before running out of lockpicks. Sources connected to each pin simulate the attempt to set a pin with a specified probability of success, reflecting the challenge and randomness of the lockpicking process in the game. The system utilizes drains to represent the consumption or breakage of lockpicks during the lockpicking attempt and registers to calculate the overall success based on the alignment of all pins. A successful alignment of all pins triggers an end condition labeled "Lock Opened!" indicating the player's success in picking the lock. Conversely, failure to align all pins before running out of lockpicks would result in the lock remaining secured. This simulated lockpicking mechanism is framed within a gaming context, where strategic resource management (lockpicks) and understanding of probabilities greatly influence the outcome, mirroring the lockpicking process experienced by players in ESO.