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Mechanics (Gameplay) - Sidescroller

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--- Auto-Generated Description ---
This diagram models a side-scrolling space mini-game. At its core, it simulates a player navigating a spaceship through three different vertical positions (High, Mid, Low) to avoid collisions with enemy ships while trying to achieve a distance goal within a limited time frame. The game is governed by a number of dynamic and interactive elements:

1. The player's objective is to travel 2000 kilometers or more within 60 steps (time limit) to win, starting with 5 lives. Each step represents a chance to move between 10 and 100 kilometers, simulating the forward progression through space. 

2. Enemy ships spawn at random in one of the three vertical positions and move along a path until they disappear. These movements introduce a strategic challenge for the player, who must avoid collisions by moving their spaceship to a safe lane. Collisions result in the loss of one life and a deduction of 50 to 100 kilometers from the player's total distance traveled.

3. The game mechanics are further enriched by interactive gates labeled "Fly Up" and "Fly Down," allowing the player to change the spaceship's position. Success in the game requires strategic movement between positions, careful timing to avoid enemies, and efficient progression to reach the distance goal before the time elapses. 

4. The game concludes when the player either wins by reaching the distance goal within the time limit or loses by running out of lives or failing to meet the distance requirement in time. This creates a dynamic gameplay experience where strategy, timing, and resource management (in the form of lives and distance) are key to success.

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glossarymechanic
Edited more than 1 year ago
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