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--- Auto-Generated Description --- This diagram models a lockpicking mechanism similar to that found in games like The Elder Scrolls Online, where players utilize lockpicks to unlock chests, doors, or items. It starts with a predefined number of lockpicks represented in a pool, from which resources (lockpicks) are consumed to attempt to align pins in a lock mechanism. Each pin, represented by its own pool, requires precise manipulation to align correctly. Success or failure is determined by chance, with various probabilities corresponding to the alignment of each pin. Resources flow from the main pool (lockpicks) toward the pins, and the mechanism includes several sources that simulate the attempt to set each pin in place, with varying chances of success for each. Should all pins be successfully aligned, an end condition is met, symbolizing the lock being opened. However, failure to align any pin correctly can lead to the consumption of a lockpick, necessitating further attempts. The diagram uses a mix of drains, source shapes, and state connections to replicate the decision-making process in lockpicking, emphasizing the stochastic nature of aligning pins while managing a finite set of lockpicks.