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Tower defense

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The diagram represents an interactive system modeling the dynamics of a combat scenario intertwined with resource management and progression mechanics. At its core, it simulates battles against enemies, tracking various resources such as the number of attacks, enemy health points (HP), rhythm, currency, and turn number. The system employs Sources to generate enemies and applies multiple Pools to store and manage in-game resources like enemy presence, currency, and HP, highlighting the continuous flow and interaction between these various elements.

The process includes Converters and Registers that perform calculations and transformations on the resources, illustrating complex interactions such as damage calculation, currency acquisition, and turn-based progression. Specifically, Registers are used to compute outcomes based on the resources' states, influencing the game state by modifying Pool values according to specific formulas, effectively simulating combat outcomes and player progression. The use of State and Resource Connections ensures a dynamic interaction between nodes, allowing the system to simulate a combat mechanic where resources are generated, transformed, and consumed in cycles, reflecting a game's combat and resource management systems.

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Edited more than 1 year ago
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