Community
Community
Activity
Discord
Twitter
Youtube
Product
Design
Predict
Balance
Integrate
Solutions
Games
Tokenomics Design
Gamification
iGaming
Educational Games
Financial
Business Process Management
Manufacturing
Healthcare
E-commerce
Marketing
Data Centers
Academia
Educators
Academic Research
Resources
new
Documentation
Download the
LiveOps: Turning Chaos into Predictive Clarity Handbook
Webinars
Articles
Glossary
new
Pricing
Company
Contact
About
Careers
Partners
Machinations
Community
Product
Solutions
Academia
Resources
new
Pricing
Company
Hash Token Economics
Szymon Jankowski
Edited 646 days ago
Open
1
Description
--- Auto-Generated Description--- This diagram models the dynamic economy of a game development studio within a marketplace environment, capturing the flow of resources among various elements such as the game development studio's balance, the marketplace, influencers, the demand for USDC (a cryptocurrency), and the valuation and trading of a fictional currency or token, denoted as "$HASH". At its core, the diagram simulates demand for games along with the financial transactions that occur in the selling of "$HASH" currency and the premiere of AAA game titles. These activities are represented by source nodes that inject resources into the system based on user interactions. Resources flow through the diagram representing currency, demand, and other economic factors, converging in pools that represent different stakeholders or accounts, such as the game development studio's balance and the marketplace. The diagram incorporates a machination register to calculate the price of "$HASH" based on the formula that takes into account the inflow of resources into specific pools, highlighting the interplay between game development funding, market demand, influencer impact, and cryptocurrency dynamics. State connections modify the register and pools based on the transactions and other economic activities taking place, illustrating how different aspects of the game's economy impact each other. This setup provides a high-level overview of how resources are generated, distributed, and consumed within a simulated game development and marketing ecosystem, allowing for the exploration of economic strategies and outcomes.
Share
Top trending diagrams