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Copy of Starcraft 2 Protoss Base

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This diagram models the economy of a Starcraft 2 base, focusing on the collection of resources and the production of various units and structures essential for building out a base. Central to the diagram are two primary resources: minerals (Total Minerals Collected) and gas (Total Gas Collected), both of which are accumulated automatically and serve as the backbone for the player's economy. These resources enable the creation of probes, structures like Pylons, Nexuses, Forges, and units such as Sentries, Zealots, and Stalkers, as well as advanced technology like Photon Cannons and Cybernetics Cores. Each creation process is represented by pools that collect resources and convert them into the desired output, requiring interactive engagement for structures and units' production. Delays and converters model the production time and resource conversion process, respectively, reflecting the strategic management of resources and unit deployment in real-time strategy gameplay. Additionally, the diagram includes conditions that must be met to unlock certain capabilities, mimicking the tech tree advancement in the game. This structure illustrates the complexity of managing a base in Starcraft 2, emphasizing resource management, strategic planning, and the importance of balancing economy growth with military and structural expansion.

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This diagram is a forked version, originally created by
Penny Lewis University of Utah
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