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Tension timer

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--- Auto-Generated Description ---
This diagram models a game level where a player must make decisions under a time constraint to progress. The central elements include a timer pool that counts down, representing the limited time the player has to make choices before the level ends or it's game over. A source node initiates the player into the game, and a "Choose" gate randomly directs the player to one of several choices, each represented by delay nodes. These choices lead the player either towards the game's conclusion or to a game-over state. The diagram employs gates to model decision points, with resources flowing through the system to represent the player's progression and the passage of time. Connections between nodes dictate the flow of resources, incorporating logic to handle game progression, including correctly or incorrectly made choices by the player, and the eventual outcomes of those choices. Additional elements monitor the state of the game, such as ensuring the game ends when the timer runs out or when the player reaches the level's conclusion. The integration of state connections with conditions like "game over" triggers or level completion checks adds layers of complexity to how outcomes are determined based on the player's actions and the remaining time.

Tags

glossarygame designmechanicgameplay
Edited more than 1 month ago
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