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This diagram simulates an ammunition management system typical in a gaming context, where players have a finite amount of ammo in their clip but an infinite reserve to reload from. Two parallel pathways represent simplified and realistic gameplay mechanics regarding ammunition usage and reloading processes. Each pathway includes a Pool node for the ammo clip, a Drain node labeled "Shoot" representing the action of firing the gun, and a Source node titled "Reload" that provides an infinite amount of ammunition to refill the clip. Resource connections facilitate the transfer of ammo from the clip to the "Shoot" action and from the "Reload" source to replenish the ammo clip. State connections ensure that the reloading action only occurs when the ammunition in the clip is depleted, maintaining a continuous cycle of shooting and reloading. This mechanism is designed to mimic the decision-making and resource management aspect of using ammunition in games, emphasizing either a focus on the strategic use of limited resources in a realistic setting or a more carefree approach with less emphasis on ammo conservation in a simplified version.

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glossarygame designmechanic
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