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Sequence breaking

About

Sequence breaking in video games is when players intentionally or unintentionally complete objectives out of order, often exploiting glitches or unintended mechanics to bypass intended progression, leading to skipping sections or completing the game faster, but it can also disrupt the intended balance and pacing of the game
--- Auto-Generated Description ---
The diagram models a basic game level structure where a player progresses through a series of interconnected rooms by finding keys and making decisions that impact the flow of the game. At the start, the player is in "Room 1" and needs to progress through "Room 2" and "Room 3" to reach the objective of "Find key," which is presumably essential for completing the level or unlocking future areas. Each room transition is modeled as resources moving from one pool (representing the current room) to the next through gates, which could represent challenges or puzzles within the game. Additionally, there's an element of randomness introduced by a gate that determines if the search for the key is successful, with a 5% chance indicating a low probability event, perhaps simulating a rare item find or a critical success in searching.

Furthermore, there are interactive elements, such as a gate that allows the player to "Clip through Room 1 wall," presenting an alternative pathway that bypasses the normal sequence of finding a key for Room 2. This suggests a branching game design where decisions or discovered glitches can alter the intended path through the game level. The presence of automatic gates along the path indicates that certain transitions or events happen without player input, simulating automated processes or challenges that occur naturally within the game environment. This setup encapsulates a simple yet dynamic game mechanism focusing on exploration, decision-making, and encountering randomized outcomes, reflecting a fundamental interaction pattern in game design.

Tags

playstyleglossarybehaviorprogressionpuzzle
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