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Reinforcement

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--- Auto-Generated Description ---
This diagram represents a simple gaming reward system where players can either win or lose by playing a game, with a mechanism to receive rewards based on the number of wins. At the start, the system is designed to track gameplay outcomes via a "Chance to win" gate that distributes resources (representing game outcomes) to either a "Win" or "Lose" pool. Wins are accumulated in the "Win" pool, and once a predetermined condition is met—in this case, every three wins—a reward is triggered, incrementing the "Reward counter" by one. 

The "Receive reward" source is activated upon meeting the win condition, leading to the accumulation of rewards. An automatic "Reset counter" drain is also set up to regulate the reward distribution, ensuring that the process can continue in a cyclic manner without manual reset. This system intuitively balances the reward mechanism by setting clear conditions for reward distribution based on gameplay performance, aiming to incentivize repeated play by offering rewards at specific win intervals.

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glossarygame economylevelLootbehaviormechanic
Edited more than 1 year ago
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