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QTE (Quick Time Event)

Cezar Cocias

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--- Auto-Generated Description ---
This diagram models a fishing mini-game mechanism where players can simulate the process of catching fish. At the core of the system, the "Generate fish" source produces an infinite supply of fish, mimicking a continuous opportunity for players to catch fish. These opportunities are regulated through a "Chance to hook" gate that, based on a percentage chance, determines whether a fish bites and is ready to be hooked. Players interact with a "Hook fish" gate to attempt catching the fish that have bitten, introducing an element of skill or timing in the mini-game.

Fish that successfully bite are accumulated in a "Total fish that bit" pool, which also feeds into a "Fish bite" pool, reflecting the immediate opportunities for players to catch fish. A parallel mechanism uses a Quick Time Event (QTE) timer represented by the "QTE timer" pool, which is crucial for determining the window of opportunity players have to hook a fish. Correctly timing interactions with the "Hook fish" gate transfers fish to the "Fish caught" pool, tallying successful catches. Drains in the system are activated based on specific conditions, such as the QTE timer reaching zero, to reset the cycle or remove the chance to catch a specific fish, thereby simulating fish escaping or the opportunity window closing. This dynamic of generating opportunities, player interaction, timed responses, and accumulating success illustrates an interactive gameplay element focused on skill, chance, and timing.

Tags

mechanicglossarygame design
Edited more than 1 year ago
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